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Friday 26 April 2013

Dead Island Riptide: First Impressions




Today has seen the release of Dead Island Riptide; the sequel to the surprise package Dead Island.  If you've never played or heard of Dead Island then it simplifies itself as a Zombie survival story set on a tropical island, where 4 survivors immune to the infection try to escape.  The game is a mixture of the XP and  quest whoring of games like Borderlands with the zombie fighting of games like Dead Rising/Left 4 Dead.

So is Riptide as good or even better than the first Dead Island?  If I'm being totally honest then no.

Riptide picks up exactly where Dead Island finished off, in the story and the game as a whole.  The fighting system is exactly the same and just as clunky, the character animations and voice acting are just as wooden and unsynchronised as before.  The game still suffers from bugs and glitches much as the last game, and only time will tell as to if there are more or less.

After playing with the game for about 2 hours I've realised that this is not a sequel in the true form, instead this essentially Dead Island re-branded and repackaged in a new city with a few new characters.  Yeah there are a few new things; for example the safe camp defence quests, the ability to drive a boat (it's a car on water with a turbo button), and new camp based missions for your camp members.

This game is not going to be for you if you expected a new Dead Island with a massive overhaul with everything having been retuned and made amazing.  If you are looking for a game to play with your friends for a bit of Zombie killing and a laugh at how bad the game is, much like you probably did before, then pick this up.

I will leave you with one last thing; don't buy this game as a single player game because it's boring and I'd honestly recommend that you wait until a price drop until you pick it up.

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